using Cinemachine;
using FlowCanvas;
using FlowCanvas.Nodes;
using NodeCanvas.Framework;
using ParadoxNotion.Design;

namespace Yoozoo.Gameplay.Liberty.Nodes
{
    public class UpdateLoadingProgress : CallableActionNode<int,string>
    {
        public override void Invoke(int progress, string msg)
        {
            BlueprintUtils.UpdateLoadingProgress(progress, msg);
        } 
    }
}